
Having video games is great, but you also need something to play them on. Consoles like the Switch 2, PlayStation 5, and Xbox Series X/S are popular choices. Eventually, though, even these consoles will become outdated and unable to play new games.
Many game consoles have already become unusable or are difficult to play. For instance, the Virtual Boy, with its harsh graphics, and the Ouya, which no longer connects online, both present challenges for anyone trying to use them today.
The Sega Genesis Is Incomplete Without Accessories
The Sega Genesis was the company’s third gaming console and its biggest hit, making it a system many people still remember fondly. Games like Sonic the Hedgehog really challenged Nintendo’s dominance. However, collecting for the Genesis today can feel a little incomplete, particularly when trying to find a good example of the popular Model 2 version.
The Sega Genesis feels incomplete without its increasingly hard-to-find add-ons, the Sega CD and 32X. These add-ons had unique games that would really round out a player’s collection. While the situation isn’t as dire as with the TurboGrafx-16 – which relied even more heavily on its CD add-on – the Genesis is in a similar spot.
The Game Boy Is Just a Blur
The Game Boy was Nintendo’s first dedicated portable gaming system. Originally designed to be a handheld version of the NES, it proved incredibly successful and changed over time. It launched in 1989 largely known for Tetris, and by 1998, it was synonymous with Pokémon. This impressive run was achieved even though the console wasn’t very powerful.
The biggest issue is the console’s old, green screen, which hasn’t held up well over time. Even more concerning, the screen tends to worsen with age, often becoming so blurry that games are difficult to see or impossible to play.
The Sega Saturn Needs a Back-up
The Sega Saturn was the company’s fifth home video game console, designed to rival the Nintendo 64 and PlayStation. While it found success in Japan, it didn’t perform as well in other markets compared to the PlayStation. Despite this, the Saturn still boasts a library of excellent games that are worth exploring.
It’s surprisingly difficult to save progress in Nights into Dreams. The internal battery, which never held much charge, likely died a long time ago. Even with a Saturn Backup Memory card, you’ll have to repeatedly set the time and date each time you power on your console, which is quite annoying.
The NES Is a Fifty-Fifty Today
The Nintendo Entertainment System, or NES, is a classic console that most gamers already know. It’s Nintendo’s most popular system and features some of the greatest video games ever made, including titles like Super Mario Bros., The Legend of Zelda, and Metroid, just to name a few.
Playing original NES games today can be tricky. The connectors inside the console probably got bent over time and might need to be replaced. Plus, even if you fix that, the game cartridges themselves, after years of use, can be unreliable and hard to get running.
The Virtual Boy Is Virtually Unplayable
The Virtual Boy stands out among Nintendo’s consoles. It launched just a year before the much more successful Nintendo 64, and was essentially a temporary system to tide players over while the N64 was being developed. Despite its short life, the Virtual Boy did have a few enjoyable games, like Mario’s Tennis and 3D Tetris.
Both of those games, and most others on the console, simply look terrible. Staring at the system’s red and black screen is almost certain to give you a headache.
The Game.com Was Too Ambitious
The Game.com was Tiger Electronics’ only try at creating a complete game console. While technically advanced for its time, it was perhaps too ambitious. Beyond basic internet access, the console had the potential to run games like Duke Nukem 3D and Resident Evil.
Despite its initial optimism, the Game.com ultimately delivered games that weren’t very enjoyable. It was one of the first handheld gaming consoles, released before more advanced systems like the Game Boy Advance. The biggest problem was its screen – it was blurry and showed everything in black and white, making it difficult to see the action.
The HyperScan Was Ground Zero for DLC
The HyperScan was Mattel’s final attempt at a game console, following the Intellivision. It felt behind the times by using CDs instead of the newer DVD or Blu-ray formats. But the most unusual feature was that you needed collectible trading cards to actually play games like Spider-Man and Ben 10.
As a collector, it’s really frustrating! Some of the trading cards for these games never even came out, or are just impossible to track down now. It’s wild to think Mattel basically created ‘locked’ content before it was even a thing with modern DLC. And honestly, with how unreliable the console hardware was, finding a working one today feels like winning the lottery!
The R-Zone Is a Purely Painful Experience
The R-Zone was a step forward from Tiger Electronics’ earlier handheld LCD games. Instead of being sold as individual game systems, these games came as cards that you could insert into the R-Zone console.
Considering all of this, the R-Zone was surprisingly powerful, managing to run games like Nights into Dreams and Mortal Kombat 3. However, being worn as a headset doesn’t make up for its painfully loud sound and unattractive, simple red-and-black screen.
The Gizmondo Is in a Sticky Situation
The Gizmondo was initially hyped as the future of portable gaming. It came in two versions: one with ads, and one without. Both models could handle a variety of games, from major releases like FIFA 2005 to smaller, simpler titles like Sticky Balls.
Despite the Gizmondo’s failure as a product, at least its advertising features were never turned on. Unfortunately, other promised features like GPS and messaging were never actually released. Even more concerning, the device was made with a type of rubber that could actually melt when held.
The Ouya Is a Little Box With Dead Dreams
The Ouya was a game console created with funding from fans, and it aimed to change the way video games were made. The idea was to create a completely open system, letting developers create any game they wanted – everything from smaller games like TowerFall to larger, well-known titles like Final Fantasy III could have been available on the console.
The Ouya console initially generated a lot of excitement, but unfortunately, it didn’t achieve what it promised. It quickly became filled with low-quality games and wasn’t used to its full potential, leading its creators to discontinue it. By 2019, the servers were shut down, meaning the Ouya is now unusable and its original features can no longer be experienced.
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2026-03-21 06:46